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tsm181
Joined: 19 Sep 2007 Posts: 1
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Posted: Wed Sep 19, 2007 7:14 pm Post subject: How complicated is using realstrat
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I'm considering purchasing realstrat, but I have questions regarding the amplifiers. I am currently using real guitar 2L and love it and I have heard that the two are similar in their operations but I have never worked with any sort of amplifiers, and I am wondering how steep the learning curve will be. I know that amplification is very important in achieving the right feedback and the right electric guitar sound. Will it take a while to develop these sorts of skills or is this program as friendly to keyboard players as real guitar. As you can tell I am a novice with these vst's so any help would be very appreciated. Thanks. |
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Steve
Joined: 27 Jan 2006 Posts: 111 Location: S.E. MICHIGAN
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Posted: Wed Sep 19, 2007 8:22 pm Post subject:
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I'm not a guitar player either. I'm a little overwhelmed with all the keyswitches, features, etc. I just figure that much more flexibility once I do figure it out. As far as the amps, I just go through all the presets until I find one I like, then maybe tweak that. I wouldn't let not being familiar with amps stop you. |
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zumbido
Joined: 05 Jun 2005 Posts: 210 Location: Los Angeles
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Posted: Wed Sep 19, 2007 10:30 pm Post subject:
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Concerning the 'amp simulators'...
I primarily use GuitarRig. I start by going through the presets. I can always find something useable right away. As the mixing process proceeds, I'll 'tweak' the preset. I don't usually do too much to the original setting other than fiddle with the treble knob - I'm lazy.
I've used AmpFarm, SimulAnalog (FREE) and the included AmpliTube 2 DUO that comes with RealStrat. They are all really good and easy to use right outta the box. _________________ RealStrat and a '59 Bassman. |
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J van E
Joined: 29 Mar 2005 Posts: 308
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Posted: Thu Sep 20, 2007 9:13 am Post subject:
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Same story over here.
RS is a lot like RG2, but you've got some more keyswitches to get certain effects. But when you simply TRY all of them, you will understand the use of them soon enough. And if not, just ask.
About the amps: it is as the others have said! I have Guitar Rig 2 and simply let RS play while I select various presets until I hear what I want to hear. Simply doing this can give you real nice ideas for other tunes btw! I also hardly ever change the presets: things I do most is change the sound with some treble knob or change the stereofield (when I want a certain sound to be wide or sounding left and right). That's it. (But I have to say GR2 has a lot of presets, so that helps...) There hardly is a learning curve when you use ampsims like this. |
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musicman100
Joined: 07 Feb 2006 Posts: 17
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Posted: Thu Sep 20, 2007 11:49 am Post subject:
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Zumbido and J van E a little OT but looks like you "like" Guitar Rig?
I just ordered GR 2 software only with a free upgrade to GR3. Can I assume you both find enough to either use a preset or create a nice patch? One thing I hope is there is not an overabundance of "heavy metal" crunch... Can you dial up a nice compressed sustain type model? |
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J van E
Joined: 29 Mar 2005 Posts: 308
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Posted: Thu Sep 20, 2007 1:30 pm Post subject:
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musicman100 wrote: | Zumbido and J van E a little OT but looks like you "like" Guitar Rig?
I just ordered GR 2 software only with a free upgrade to GR3. Can I assume you both find enough to either use a preset or create a nice patch? One thing I hope is there is not an overabundance of "heavy metal" crunch... Can you dial up a nice compressed sustain type model? |
To tell you the truth: the main reason for gettings GR2 instead of Amplitube or any other ampsim, was the fact that I got the Guitar Combo's for free with my Sonar 6 upgrade: after that, using the summersale, I could upgrade the Combo to GR2 for 'only' 100 euro! Normally GR2 costs 300 euro! Since I just started beta-testing RS, I just HAD to take that offer.
But apart from that: I think GR2 is awesome: it certainly offers all I need for guitarparts. And more. As I said, just fooling around with it, gave me some nice ideas for new tunes.
It's certainly NOT 'heavy' only! (AFAIK a lot of people think GR2 isn't even that good at heavy stuff...! But GR3 will change that with the new heavy amp). You've got EVERYTHING from almost clean to completely unrecognizable syntheffect-like presets. Once again, I hardly ever change presets because I like them as they are (just adding EQ or reverb or stereo efects)! Apart from that, you can download presets too (although I couldn't find that many, I did find some nice U2-presets someone made, and some Luthaker and Santana ones).
Another nice thing is that even though GR2 offers a LOT (some presets contains loads and loads of amps, effects and modifiers) I still can run several instances of them without any problems! RS and GR2 live together on my computer: RS isn't loaded without GR2. I have a E6600 CPU and 2 Gb or ram and I can easily load five instances of RS with GR2 in each effectbin AND Jamstix plus some softsynth and a lot of EQ and reverb. Looking at the interface of GR2 I really didn't expect that! |
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playz123
Joined: 08 Feb 2006 Posts: 30
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Posted: Fri Sep 21, 2007 12:35 pm Post subject:
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Re. "GS"...well, as additional information I'm really really happy with the full version of "Amplitube", and suggest that either GR or Amplitube are almost essential if one is to experience the full potential of RealStrat. RS on it's own is excellent, but it just comes alive when plugged into a plug-in like Amplitube. RS does take time to learn, but it's an enjoyable experience, and reading the manual and trying out the various switches, effects etc. as one reads really helps. My problem was watching that I didn't go off on a tangent for an hour, just playing something, while also trying to learn the things described in the manual I also think that the more one works with RealStrat, the more realistic your sound should become. It might also help if one had some experience playing a real guitar, but it's certainly not necessary. Just use your ears to listen as well as using your hands and feet to play RealStrat and you should be fine.
And I must also say to Sergey and others: what an excellent product you've produced. I haven't a clue how RS is programmed or any of the technical details behind it, but obviously is it a complicated process, and I congratulate the entire RS team for producing a superb product that works so well, and is a pleasure to learn and use. Thank you so much. Great job!.............................playz123
Last edited by playz123 on Fri Sep 21, 2007 7:05 pm; edited 1 time in total |
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Sergey_MusicLab
Moderator
Joined: 17 Jun 2003 Posts: 2781
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Posted: Fri Sep 21, 2007 5:18 pm Post subject:
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playz123 and all!
Thanks for kind words about RealStrat, we really made a lot of work to develope it.
Note that our users' opinion, feedback, questions, etc. are of great help for us because the endless possibilities of our RG/RS MIDI engine allow implementing thousands of useful things but all the time we have to decide where to stop in order not to overload the instrument
Currently a dozen interesting features are realized but hidden for future updates...
Regards,
Sergey _________________ MusicLab Support. |
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zumbido
Joined: 05 Jun 2005 Posts: 210 Location: Los Angeles
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Posted: Fri Sep 21, 2007 11:55 pm Post subject:
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"Currently a dozen interesting features are realized but hidden for future updates..."
I like hearing that! Pick up selector, maybe?
I've used RealStrat on a dozen productions. Each time it gets easier, better and bigger.
I usually figure out a Key Switch or other feature on a 'need' basis as I go along. The first thing I did when I got RealStrat was to look at the Key Switch Menu - RS does it all.
I'm having GREAT success using RealStrat to reinforce existing guitar tracks. I think this'll probably be my main use. I had done that quite a bit with RealGuitar.
Trying to emulate or recreate existing guitar parts is probably the best way to learn both RealStrat and RealGuitar. _________________ RealStrat and a '59 Bassman. |
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J van E
Joined: 29 Mar 2005 Posts: 308
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Posted: Sat Sep 22, 2007 3:56 am Post subject:
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Well, maybe it's about time for a feature request topic then...!
I can think of three right now:
- KS that initiates (configurable) bend up at any time
- KS that initiates (configurable) bend down at any time
- KS that gives a (configurable) 'fall' (slide down to no particular note) at note off
To tell you the truth: that's about it... I really can't think of any oher things I am missing! So I really wonder what that dozen holds in store for us! |
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